The Triangle Concepts Project was a project done in spare time with the goal to created scenic rooms to show the atmosphere for a possible game environment. It was a small team project, where I worked with two other artists over a time span of 14 days.
For this project I created the art style and the design for the rooms. I set the premise and pipeline for all the models within the scenes. And during the project build out the rooms both in Maya and Unreal Development Kit. I created a different array of environment asset models in Maya.
The entire scene was set up by me in the Unreal Development Kit. The idea for the models was to keep the them as modular as possible so they could be re-used throughout the scenery.
– Autodesk Maya
– Autodesk Mudbox
– Adobe Photoshop
– Unreal Development Kit